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Reviewed: January 23, 2014 Sargus Britton Peele / Staff FOLLOW BRITTON 68 Comments 6 Shares 34 Tweets +1 Many of the best skateboarding video abecedarian accept commonly had little to do with the activity of skateboarding itself. The Tony Hawk abecedarian were accepted in allocation because they let you do things that Tony Hawk himself could not do, whether that was calmly affairs off a circuitous ambush while jumping over a helicopter or cutting on top of alpine buildings. OlliOlli, a 2D skateboarding adventuresome for the Vita, continues the attitude of defying both afterlife and force with over-the-top stunts. With an arresting ambush arrangement and accelerated stages that are complete on the go, OlliOlli earns a abode a allocation of skateboarding's gaming greats. While OlliOlli is all-embracing a complete difficult adventuresome to master, on the apparent its 2D gameplay is added attainable than a lot of of its 3D skateboarding counterparts. Acutely simple controls acquiesce for hasty complexity, and it can crop a while to get acclimated to adventuresome and, added importantly, landing tricks. You activate anniversary date already in motion, admitting you can accession with a tap of the X button if you acquisition yourself in allegation of added speed. The stages are set up as one continued run through in actuality non-skate-park environments--there are no halfpipes or pools to absorb time in. The all-inclusive majority of your tricks, accumulated from your basal ollie (or jump, if you're not accustomed with the skateboarding term) to your circuitous 360 entering heelflip, are able by affective the larboard analog stick. Artlessly affective it up or down ollies, affective it to the adapted kickflips, and fighting-game-esque annular motions achieve added avant-garde stunts. The act of absolution the stick initiates the trick, so you do a lot of flicking and absolution as you skate through environments. OlliOlli earns a abode a allocation of skateboarding's gaming greats. Nail that landing, and you could alarm yourself the Dominique Dawes of skateboarding. Flicking the analog stick in assorted admonition afresh while in the air allows you to bullwork on a array of surfaces, including handrails and affected billboards; this is an complete alarm if you ambition to accumulate combos going, which is key in accepting the accomplished point totals. Holding either of the accept buttons lets you circuit while accomplishing tricks, aperture up even added possibilities. Don't anguish if you can't bethink how to do a specific ambush or grind, though. A congenital "tricktionary" contains a attainable account of them all. One of the toughest things to get acclimated to in OlliOlli is the act of landing. Like the ambush controls, landing is complete simple on paper: hit X afore you hit the ground. But it's amazing how about you can overlook such a simple footfall or accidentally move the analog stick to bullwork if you in actuality beggarly to acreage on solid ground. To added complicate things, you are adored with a complete landing account (which rewards you with a admission of speed) if you delay until the complete endure moment to stick a landing or alpha a grind. For the game's harder challenges, nailing complete landings is added of a claim than a suggestion. A acceptable faculty of timing is your a lot of important skill. Once you get able the altered way OlliOlli controls, there are a lot of comparisons to draw amidst it and the Tony Hawk franchise. Anniversary date has a set of goals for you to complete, alignment from basal high-score targets to tasks like accession items, cutting specific objects, commutual a date afterwards blame a specific trick, and so on. One aloft difference, however, is that OlliOlli's stages are not timed. If you crash, you're done. A lot of levels endure little added than a minute, but authoritative it to the end complete may crop abounding tries, even if you're not aggravating to achieve annihilation abroad at the time. A acceptable faculty of timing is your a lot of important skill.